Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

法廷福利費 vs HORE*37

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
法廷福利費

#1000478540 Japan CrossPlatform

Mai

Mai

MR 1559

Master

HORE*37

#1249787414 Japan CrossPlatform

Ingrid

Ingrid

MR 1608

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

法廷福利費 vs Ingrid

27% 3–8 over 11 games

HORE*37 vs Mai

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Mai Ingrid
MR 1559 Current rating MR 1608
127 Games 100
72–55 Record 51–49
56% Win rate 51%
2W Current streak 2L
51% Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

法廷福利費 HORE*37
27% Drive Rush (cancel) 41%
13% Drive Rush (parry) 6%
15% Overdrive arts 16%
1% Drive Impact 3%
19% Drive Guard 13%
0% Drive Reversal 3%
25% Other 18%

Super gauge spend share of SA meter spent by level

67% Super Art I 23%
16% Super Art II 35%
10% Super Art III 29%
7% Critical Art 12%

Offense (avg per battle)

0.2 Drive Impacts 0.3
2 Drive Parries 2.7
0 Drive Reversals 0.4
0.6 Perfect Parries 0.5
0.1 Punish counters 0.2
3 Throws 0.8
0.1 Throw techs 0
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
1.8 Throws taken 1.9
0 Burnouts suffered 0

Positioning (avg per battle)

12.3 Cornering opponent (s) 9.7
7.4 Time cornered (s) 11.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.