RespectCoin vs Thud13
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1821187091
#1000600412
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
RespectCoin vs Alex
No recorded games into Alex.
Thud13 vs Terry
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Terry | Alex | |
|---|---|---|
| MR 1681 | Current rating | MR 1829 |
| 0 | Games | 89 |
| 0–0 | Record | 54–35 |
| — | Win rate | 60% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| RespectCoin | Thud13 | |
|---|---|---|
| 40% | Drive Rush (cancel) | 29% |
| 4% | Drive Rush (parry) | 6% |
| 12% | Overdrive arts | 22% |
| 4% | Drive Impact | 2% |
| 10% | Drive Guard | 10% |
| 8% | Drive Reversal | 6% |
| 22% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 41% |
|---|---|---|
| 10% | Super Art II | 47% |
| 40% | Super Art III | 8% |
| 11% | Critical Art | 4% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 2.7 | Drive Parries | 1.2 |
| 1.2 | Drive Reversals | 0.6 |
| 0.3 | Perfect Parries | 0.4 |
| 0.4 | Punish counters | 0.1 |
| 2.5 | Throws | 2.2 |
| 0.3 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.8 | Cornering opponent (s) | 6 |
|---|---|---|
| 6.9 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master