howaboutu vs JesusChrist
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1004152815
#1611183993
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
howaboutu vs Ryu
No recorded games into Ryu.
JesusChrist vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Ryu | |
|---|---|---|
| MR 1509 | Current rating | LP 24419 |
| 21 | Games | 0 |
| 11–10 | Record | 0–0 |
| 52% | Win rate | — |
| 4W | Current streak | — |
| 25% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| howaboutu | JesusChrist | |
|---|---|---|
| 42% | Drive Rush (cancel) | 47% |
| 6% | Drive Rush (parry) | 6% |
| 10% | Overdrive arts | 14% |
| 1% | Drive Impact | 3% |
| 12% | Drive Guard | 10% |
| 0% | Drive Reversal | 0% |
| 29% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 41% | Super Art I | 38% |
|---|---|---|
| 1% | Super Art II | 10% |
| 40% | Super Art III | 38% |
| 17% | Critical Art | 15% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.5 |
|---|---|---|
| 1.3 | Drive Parries | 1.5 |
| 0 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.4 |
| 0 | Punish counters | 0.3 |
| 3.3 | Throws | 2.1 |
| 1 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.6 | Throws taken | 2.8 |
| 0.3 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.3 | Cornering opponent (s) | 8.1 |
|---|---|---|
| 10.8 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 5