JesusChrist vs howaboutu
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1611183993
#1004152815
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
JesusChrist vs Akuma
No recorded games into Akuma.
howaboutu vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| Ryu | Akuma | |
|---|---|---|
| LP 24419 | Current rating | MR 1509 |
| 0 | Games | 21 |
| 0–0 | Record | 11–10 |
| — | Win rate | 52% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 25% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| JesusChrist | howaboutu | |
|---|---|---|
| 47% | Drive Rush (cancel) | 42% |
| 6% | Drive Rush (parry) | 6% |
| 14% | Overdrive arts | 10% |
| 3% | Drive Impact | 1% |
| 10% | Drive Guard | 12% |
| 0% | Drive Reversal | 0% |
| 21% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 41% |
|---|---|---|
| 10% | Super Art II | 1% |
| 38% | Super Art III | 40% |
| 15% | Critical Art | 17% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.1 |
|---|---|---|
| 1.5 | Drive Parries | 1.3 |
| 0 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.5 |
| 0.3 | Punish counters | 0 |
| 2.1 | Throws | 3.3 |
| 0.4 | Throw techs | 1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.8 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0.3 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 7.6 | Time cornered (s) | 10.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Master