Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

えびふらい vs howaboutu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
えびふらい

#2099161298 Japan Steam

Alex

Alex

MR 1350

Master

howaboutu

#1004152815 South Korea Steam

Akuma

Akuma

MR 1509

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

えびふらい vs Akuma

No recorded games into Akuma.

howaboutu vs Alex

100% 4–0 over 4 games

Selected character all recorded games on the chosen character

Alex Akuma
MR 1350 Current rating MR 1509
0 Games 21
0–0 Record 11–10
Win rate 52%
Current streak 4W
Clutch (deciders) 25%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

えびふらい howaboutu
31% Drive Rush (cancel) 42%
8% Drive Rush (parry) 6%
6% Overdrive arts 10%
3% Drive Impact 1%
15% Drive Guard 12%
12% Drive Reversal 0%
25% Other 29%

Super gauge spend share of SA meter spent by level

41% Super Art I 41%
26% Super Art II 1%
22% Super Art III 40%
10% Critical Art 17%

Offense (avg per battle)

0.4 Drive Impacts 0.1
2.4 Drive Parries 1.3
1.7 Drive Reversals 0
0.3 Perfect Parries 0.5
0.2 Punish counters 0
2.6 Throws 3.3
0.5 Throw techs 1
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.5 Throws taken 2.6
0.2 Burnouts suffered 0.3

Positioning (avg per battle)

6.6 Cornering opponent (s) 8.3
10.4 Time cornered (s) 10.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.