Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

tl too vs Will

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
tl too

#1009296595 United States CrossPlatform

Mai

Mai

LP 15447

Platinum 3

Will

#1422023677 United States Steam

Ryu

Ryu

LP 19698

Diamond 1

Mai

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

tl too vs Ryu

No recorded games into Ryu.

Will vs Mai

100% 4–0 over 4 games

Selected character all recorded games on the chosen character

Mai Ryu
LP 15447 Current rating LP 19698
0 Games 14
0–0 Record 13–1
Win rate 92%
Current streak 11W
Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

tl too Will
36% Drive Rush (cancel) 57%
3% Drive Rush (parry) 3%
26% Overdrive arts 4%
3% Drive Impact 4%
5% Drive Guard 5%
0% Drive Reversal 3%
27% Other 25%

Super gauge spend share of SA meter spent by level

77% Super Art I 17%
4% Super Art II 0%
16% Super Art III 65%
3% Critical Art 17%

Offense (avg per battle)

0.3 Drive Impacts 0.5
0.5 Drive Parries 0.6
0 Drive Reversals 0.4
0.1 Perfect Parries 0.1
0.2 Punish counters 0.3
3.3 Throws 2.3
0.5 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
2.3 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.6 Cornering opponent (s) 8.3
4.7 Time cornered (s) 6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.