Wallkintom vs Samurai
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1011349666
#2531896364
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Wallkintom vs C. Viper
No recorded games into C. Viper.
Samurai vs Cammy
0% 0–2 over 2 games
Selected character all recorded games on the chosen character
| Cammy | C. Viper | |
|---|---|---|
| MR 1324 | Current rating | MR 1520 |
| 5 | Games | 44 |
| 3–2 | Record | 24–20 |
| 60% | Win rate | 54% |
| 1L | Current streak | 5W |
| 100% | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Wallkintom | Samurai | |
|---|---|---|
| 22% | Drive Rush (cancel) | 28% |
| 7% | Drive Rush (parry) | 5% |
| 25% | Overdrive arts | 16% |
| 3% | Drive Impact | 7% |
| 16% | Drive Guard | 9% |
| 2% | Drive Reversal | 2% |
| 25% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 28% |
|---|---|---|
| 27% | Super Art II | 19% |
| 27% | Super Art III | 40% |
| 7% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 1 |
|---|---|---|
| 3.5 | Drive Parries | 1.1 |
| 0.3 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.6 |
| 2.2 | Throws | 2.6 |
| 0.8 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 3.6 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.6 | Cornering opponent (s) | 8.9 |
|---|---|---|
| 18.7 | Time cornered (s) | 7.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master