Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Samurai vs Wallkintom

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Samurai

#2531896364 Brazil CrossPlatform

C. Viper

C. Viper

MR 1520

Master

Wallkintom

#1011349666 Dominican Republic CrossPlatform

Cammy

Cammy

MR 1324

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Samurai vs Cammy

0% 0–2 over 2 games

Wallkintom vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Cammy
MR 1520 Current rating MR 1324
44 Games 5
24–20 Record 3–2
54% Win rate 60%
5W Current streak 1L
46% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Samurai Wallkintom
26% Drive Rush (cancel) 22%
5% Drive Rush (parry) 7%
13% Overdrive arts 25%
8% Drive Impact 3%
12% Drive Guard 16%
2% Drive Reversal 2%
35% Other 25%

Super gauge spend share of SA meter spent by level

42% Super Art I 38%
8% Super Art II 27%
40% Super Art III 27%
10% Critical Art 7%

Offense (avg per battle)

0.9 Drive Impacts 0.3
1.3 Drive Parries 3.5
0.1 Drive Reversals 0.3
0.7 Perfect Parries 0.5
0.5 Punish counters 0.2
2.1 Throws 2.2
0.7 Throw techs 0.8
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
2.1 Throws taken 3.6
0 Burnouts suffered 0.1

Positioning (avg per battle)

8.7 Cornering opponent (s) 9.6
5.9 Time cornered (s) 18.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.