Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

大 和 魂 vs mamero

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
大 和 魂

#1013028460 Japan CrossPlatform

Luke

Luke

MR 1424

Master

mamero

#1034631000 Other CrossPlatform

Zangief

Zangief

MR 1387

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

大 和 魂 vs Zangief

No recorded games into Zangief.

mamero vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Zangief
MR 1424 Current rating MR 1387
0 Games 36
0–0 Record 18–18
Win rate 50%
Current streak 1W
Clutch (deciders) 64%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

大 和 魂 mamero
39% Drive Rush (cancel) 50%
5% Drive Rush (parry) 3%
18% Overdrive arts 7%
6% Drive Impact 6%
11% Drive Guard 7%
1% Drive Reversal 2%
21% Other 26%

Super gauge spend share of SA meter spent by level

32% Super Art I 10%
21% Super Art II 17%
38% Super Art III 48%
10% Critical Art 25%

Offense (avg per battle)

0.6 Drive Impacts 0.5
1.2 Drive Parries 1.2
0.1 Drive Reversals 0.3
0.4 Perfect Parries 0.3
0.4 Punish counters 0.4
2 Throws 2.4
0.2 Throw techs 0.3
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.5
0.2 Punish counters taken 0.4
1.7 Throws taken 2.1
0 Burnouts suffered 0.1

Positioning (avg per battle)

12.1 Cornering opponent (s) 6.9
5.1 Time cornered (s) 9.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.