Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

sksu718 vs なかじまぬ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
sksu718

#1017956653 Japan Steam

Ken

Ken

MR 1456

Master

なかじまぬ

#1488173888 Japan CrossPlatform

Lily

Lily

MR 1425

Master

Lily

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

sksu718 vs Lily

0% 0–2 over 2 games

なかじまぬ vs Ken

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Ken Lily
MR 1456 Current rating MR 1425
38 Games 100
16–22 Record 46–54
42% Win rate 46%
2W Current streak 3L
36% Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

sksu718 なかじまぬ
38% Drive Rush (cancel) 44%
6% Drive Rush (parry) 0%
12% Overdrive arts 14%
3% Drive Impact 7%
14% Drive Guard 6%
1% Drive Reversal 2%
27% Other 26%

Super gauge spend share of SA meter spent by level

41% Super Art I 29%
12% Super Art II 18%
31% Super Art III 38%
16% Critical Art 15%

Offense (avg per battle)

0.2 Drive Impacts 0.6
2.8 Drive Parries 1.6
0.1 Drive Reversals 0.2
0.6 Perfect Parries 0.4
0.1 Punish counters 0.4
1.5 Throws 1.2
0.5 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
2.5 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

9.3 Cornering opponent (s) 6.9
8.6 Time cornered (s) 9.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.