Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

maguro vs mini1206

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
maguro

#1019296978 Japan Steam

Ryu

Ryu

MR 1465

Master

mini1206

#1277731436 South Korea Steam

Kimberly

Kimberly

MR 1500

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

maguro vs Kimberly

0% 0–2 over 2 games

mini1206 vs Ryu

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Ryu Kimberly
MR 1465 Current rating MR 1500
15 Games 45
8–7 Record 28–17
53% Win rate 62%
3L Current streak 1L
71% Clutch (deciders) 62%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

maguro mini1206
21% Drive Rush (cancel) 6%
11% Drive Rush (parry) 8%
18% Overdrive arts 24%
1% Drive Impact 14%
21% Drive Guard 14%
5% Drive Reversal 7%
22% Other 27%

Super gauge spend share of SA meter spent by level

18% Super Art I 25%
14% Super Art II 5%
49% Super Art III 58%
20% Critical Art 11%

Offense (avg per battle)

0.2 Drive Impacts 1.3
3.8 Drive Parries 1.5
0.7 Drive Reversals 0.8
2.2 Perfect Parries 0.5
0.2 Punish counters 0.7
1.6 Throws 3.9
0.1 Throw techs 0.7
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.7
0.1 Punish counters taken 0.6
2.1 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.2 Cornering opponent (s) 13.2
8.6 Time cornered (s) 6.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.