Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Thunderhog vs Zayboywonders

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Thunderhog

#1467295809 United States CrossPlatform

A.K.I.

A.K.I.

LP 22861

Diamond 4

Zayboywonders

#1019703703 United States CrossPlatform

JP

JP

MR 1517

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Thunderhog vs JP

33% 3–6 over 9 games

Zayboywonders vs A.K.I.

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

A.K.I. JP
LP 22861 Current rating MR 1517
79 Games 0
38–41 Record 0–0
48% Win rate
2L Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Thunderhog Zayboywonders
3% Drive Rush (cancel) 27%
5% Drive Rush (parry) 6%
18% Overdrive arts 15%
16% Drive Impact 5%
10% Drive Guard 18%
4% Drive Reversal 0%
44% Other 29%

Super gauge spend share of SA meter spent by level

22% Super Art I 42%
7% Super Art II 18%
40% Super Art III 24%
31% Critical Art 16%

Offense (avg per battle)

0.8 Drive Impacts 0.5
0.7 Drive Parries 4.1
0.3 Drive Reversals 0
0.1 Perfect Parries 0.5
0.5 Punish counters 0.3
2.7 Throws 3.6
0.2 Throw techs 0.1
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.9 Drive Impacts taken 0.3
0.6 Punish counters taken 0.2
2.1 Throws taken 2.2
0 Burnouts suffered 0

Positioning (avg per battle)

8.2 Cornering opponent (s) 8.8
5.4 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.