Mellowrainz vs B_Rai
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1020437063
#2427719819
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Mellowrainz vs M. Bison
0% 0–3 over 3 games
B_Rai vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | M. Bison | |
|---|---|---|
| MR 1604 | Current rating | MR 1543 |
| 79 | Games | 0 |
| 43–36 | Record | 0–0 |
| 54% | Win rate | — |
| 3W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Mellowrainz | B_Rai | |
|---|---|---|
| 27% | Drive Rush (cancel) | 26% |
| 4% | Drive Rush (parry) | 9% |
| 21% | Overdrive arts | 15% |
| 7% | Drive Impact | 4% |
| 12% | Drive Guard | 19% |
| 0% | Drive Reversal | 3% |
| 28% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 5% | Super Art I | 44% |
|---|---|---|
| 22% | Super Art II | 19% |
| 54% | Super Art III | 24% |
| 19% | Critical Art | 13% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.4 |
|---|---|---|
| 2.6 | Drive Parries | 3.4 |
| 0.1 | Drive Reversals | 0.4 |
| 0.3 | Perfect Parries | 0.7 |
| 0.4 | Punish counters | 0.2 |
| 2.2 | Throws | 1.7 |
| 0.3 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.5 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5 | Cornering opponent (s) | 10.8 |
|---|---|---|
| 6.8 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master