Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Khidir Karawita vs RazJuan

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Khidir Karawita

#1022323245 Monaco Steam

M. Bison

M. Bison

MR 1187

Master

RazJuan

#2051861388 United Kingdom Steam

Ryu

Ryu

LP 13936

Platinum 1

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Khidir Karawita vs Ryu

43% 10–13 over 23 games

RazJuan vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Ryu
MR 1187 Current rating LP 13936
227 Games 0
105–122 Record 0–0
46% Win rate
1L Current streak
53% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Khidir Karawita RazJuan
3% Drive Rush (cancel) 23%
6% Drive Rush (parry) 5%
25% Overdrive arts 23%
5% Drive Impact 3%
11% Drive Guard 11%
0% Drive Reversal 0%
49% Other 36%

Super gauge spend share of SA meter spent by level

47% Super Art I 10%
10% Super Art II 5%
22% Super Art III 54%
21% Critical Art 31%

Offense (avg per battle)

0.3 Drive Impacts 0.4
1.2 Drive Parries 1.3
0 Drive Reversals 0
0.2 Perfect Parries 0.4
0.2 Punish counters 0.3
3.3 Throws 1.7
0.3 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
3.6 Throws taken 2.5
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.5 Cornering opponent (s) 8.4
12.4 Time cornered (s) 4.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.