Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Turt vs Pa King

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Turt

#1022924118 Japan Steam

M. Bison

M. Bison

MR 1547

Master

Pa King

#1222034254 China Steam

Ingrid

Ingrid

LP 24205

Diamond 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Turt vs Ingrid

52% 11–10 over 21 games

Pa King vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Ingrid
MR 1547 Current rating LP 24205
6 Games 100
3–3 Record 48–52
50% Win rate 48%
2W Current streak 2L
50% Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Turt Pa King
23% Drive Rush (cancel) 31%
6% Drive Rush (parry) 8%
22% Overdrive arts 17%
7% Drive Impact 4%
13% Drive Guard 16%
4% Drive Reversal 5%
26% Other 19%

Super gauge spend share of SA meter spent by level

29% Super Art I 30%
11% Super Art II 3%
38% Super Art III 37%
22% Critical Art 29%

Offense (avg per battle)

0.7 Drive Impacts 0.4
1.8 Drive Parries 3.8
0.5 Drive Reversals 0.8
0.4 Perfect Parries 0.3
0.5 Punish counters 0.3
1.8 Throws 2.6
0.1 Throw techs 0.7
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.4 Punish counters taken 0.4
3.2 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.2 Cornering opponent (s) 6.3
7.5 Time cornered (s) 10.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.