Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

爽~死了 vs ふたvv

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
爽~死了

#1339970507 China Steam

Zangief

Zangief

LP 19088

Diamond 1

ふたvv

#1023293017 Japan Steam

Juri

Juri

LP 19079

Diamond 1

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

爽~死了 vs Juri

50% 3–3 over 6 games

ふたvv vs Zangief

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Zangief Juri
LP 19088 Current rating LP 19079
100 Games 19
47–53 Record 11–8
47% Win rate 57%
1W Current streak 2L
46% Clutch (deciders) 81%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

爽~死了 ふたvv
0% Drive Rush (cancel) 14%
7% Drive Rush (parry) 4%
12% Overdrive arts 43%
28% Drive Impact 13%
7% Drive Guard 8%
1% Drive Reversal 1%
45% Other 17%

Super gauge spend share of SA meter spent by level

4% Super Art I 18%
3% Super Art II 10%
67% Super Art III 54%
26% Critical Art 18%

Offense (avg per battle)

1.6 Drive Impacts 1.2
0.1 Drive Parries 1.3
0.1 Drive Reversals 0.1
0 Perfect Parries 0.1
0.9 Punish counters 0.9
3.1 Throws 5.8
0.1 Throw techs 0.3
0 Burnouts inflicted 0

Taken (avg per battle)

1.2 Drive Impacts taken 0.7
1.1 Punish counters taken 0.4
3.2 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

2.9 Cornering opponent (s) 8.8
7.8 Time cornered (s) 6.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.