Dantexkilljoy vs WorstGuide
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1027542629
#1475540555
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Dantexkilljoy vs Lily
No recorded games into Lily.
WorstGuide vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Lily | |
|---|---|---|
| MR 1542 | Current rating | MR 1379 |
| 157 | Games | 0 |
| 82–75 | Record | 0–0 |
| 52% | Win rate | — |
| 2W | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Dantexkilljoy | WorstGuide | |
|---|---|---|
| 25% | Drive Rush (cancel) | 15% |
| 10% | Drive Rush (parry) | 4% |
| 21% | Overdrive arts | 26% |
| 2% | Drive Impact | 3% |
| 16% | Drive Guard | 16% |
| 1% | Drive Reversal | 3% |
| 25% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 15% | Super Art I | 47% |
|---|---|---|
| 13% | Super Art II | 24% |
| 58% | Super Art III | 24% |
| 13% | Critical Art | 6% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 1.8 | Drive Parries | 3.3 |
| 0.1 | Drive Reversals | 0.4 |
| 0.6 | Perfect Parries | 0.8 |
| 0.2 | Punish counters | 0.2 |
| 1.7 | Throws | 2.4 |
| 0.5 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.7 | Cornering opponent (s) | 5.3 |
|---|---|---|
| 9 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master