SDD_SouL vs Reptiliano
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1029060004
#1388825314
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SDD_SouL vs Ken
No recorded games into Ken.
Reptiliano vs Juri
50% 3–3 over 6 games
Selected character all recorded games on the chosen character
| Juri | Ken | |
|---|---|---|
| MR 1702 | Current rating | MR 1455 |
| 0 | Games | 25 |
| 0–0 | Record | 11–14 |
| — | Win rate | 44% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SDD_SouL | Reptiliano | |
|---|---|---|
| 27% | Drive Rush (cancel) | 12% |
| 10% | Drive Rush (parry) | 4% |
| 22% | Overdrive arts | 30% |
| 1% | Drive Impact | 2% |
| 17% | Drive Guard | 8% |
| 1% | Drive Reversal | 4% |
| 23% | Other | 40% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 14% |
|---|---|---|
| 6% | Super Art II | 0% |
| 51% | Super Art III | 69% |
| 16% | Critical Art | 17% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.2 |
|---|---|---|
| 2.4 | Drive Parries | 1.5 |
| 0.1 | Drive Reversals | 0.5 |
| 0.6 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 2.8 | Throws | 1.5 |
| 0.4 | Throw techs | 1.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 13.1 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 6.3 | Time cornered (s) | 12.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master