tennenpaama vs みんちゃむ
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1029224071
#2476470131
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
tennenpaama vs A.K.I.
33% 1–2 over 3 games
みんちゃむ vs Blanka
No recorded games into Blanka.
Selected character all recorded games on the chosen character
| Blanka | A.K.I. | |
|---|---|---|
| MR 1757 | Current rating | MR 1509 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 1W | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| tennenpaama | みんちゃむ | |
|---|---|---|
| 16% | Drive Rush (cancel) | 23% |
| 9% | Drive Rush (parry) | 11% |
| 36% | Overdrive arts | 9% |
| 1% | Drive Impact | 7% |
| 15% | Drive Guard | 18% |
| 3% | Drive Reversal | 5% |
| 19% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 57% |
|---|---|---|
| 78% | Super Art II | 6% |
| 4% | Super Art III | 26% |
| 0% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.8 |
|---|---|---|
| 2.1 | Drive Parries | 2.4 |
| 0.4 | Drive Reversals | 0.7 |
| 0.4 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.7 |
| 1.7 | Throws | 2.9 |
| 0 | Throw techs | 1.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2 | Throws taken | 3.1 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.3 | Cornering opponent (s) | 8 |
|---|---|---|
| 9.1 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master