みんちゃむ vs tennenpaama
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2476470131
#1029224071
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
みんちゃむ vs Blanka
No recorded games into Blanka.
tennenpaama vs A.K.I.
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| A.K.I. | Blanka | |
|---|---|---|
| MR 1509 | Current rating | MR 1757 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| みんちゃむ | tennenpaama | |
|---|---|---|
| 23% | Drive Rush (cancel) | 16% |
| 11% | Drive Rush (parry) | 9% |
| 9% | Overdrive arts | 36% |
| 7% | Drive Impact | 1% |
| 18% | Drive Guard | 15% |
| 5% | Drive Reversal | 3% |
| 28% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 57% | Super Art I | 18% |
|---|---|---|
| 6% | Super Art II | 78% |
| 26% | Super Art III | 4% |
| 10% | Critical Art | 0% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.2 |
|---|---|---|
| 2.4 | Drive Parries | 2.1 |
| 0.7 | Drive Reversals | 0.4 |
| 0.5 | Perfect Parries | 0.4 |
| 0.7 | Punish counters | 0.1 |
| 2.9 | Throws | 1.7 |
| 1.3 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 3.1 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 11.3 |
|---|---|---|
| 9.8 | Time cornered (s) | 9.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master