tennenpaama vs showhippo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1029224071
#2686736148
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
tennenpaama vs Zangief
0% 0–1 over 1 games
showhippo vs Blanka
No recorded games into Blanka.
Selected character all recorded games on the chosen character
| Blanka | Zangief | |
|---|---|---|
| MR 1757 | Current rating | MR 1671 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 1W | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| tennenpaama | showhippo | |
|---|---|---|
| 16% | Drive Rush (cancel) | 40% |
| 9% | Drive Rush (parry) | 9% |
| 36% | Overdrive arts | 11% |
| 1% | Drive Impact | 2% |
| 15% | Drive Guard | 17% |
| 3% | Drive Reversal | 2% |
| 19% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 20% |
|---|---|---|
| 78% | Super Art II | 31% |
| 4% | Super Art III | 40% |
| 0% | Critical Art | 9% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 2.1 | Drive Parries | 2.7 |
| 0.4 | Drive Reversals | 0.3 |
| 0.4 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.1 |
| 1.7 | Throws | 2.5 |
| 0 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2 | Throws taken | 2.1 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.3 | Cornering opponent (s) | 8.6 |
|---|---|---|
| 9.1 | Time cornered (s) | 10.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master