Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

showhippo vs tennenpaama

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
showhippo

#2686736148 Japan Steam

Zangief

Zangief

MR 1671

Master

tennenpaama

#1029224071 Japan CrossPlatform

Blanka

Blanka

MR 1757

Master

Blanka

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

showhippo vs Blanka

No recorded games into Blanka.

tennenpaama vs Zangief

0% 0–1 over 1 games

Selected character all recorded games on the chosen character

Zangief Blanka
MR 1671 Current rating MR 1757
0 Games 100
0–0 Record 49–51
Win rate 49%
Current streak 1W
Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

showhippo tennenpaama
40% Drive Rush (cancel) 16%
9% Drive Rush (parry) 9%
11% Overdrive arts 36%
2% Drive Impact 1%
17% Drive Guard 15%
2% Drive Reversal 3%
19% Other 19%

Super gauge spend share of SA meter spent by level

20% Super Art I 18%
31% Super Art II 78%
40% Super Art III 4%
9% Critical Art 0%

Offense (avg per battle)

0.3 Drive Impacts 0.2
2.7 Drive Parries 2.1
0.3 Drive Reversals 0.4
0.6 Perfect Parries 0.4
0.1 Punish counters 0.1
2.5 Throws 1.7
0.6 Throw techs 0
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
2.1 Throws taken 2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

8.6 Cornering opponent (s) 11.3
10.8 Time cornered (s) 9.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.