Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

spedspedsped vs ぼちょむきん

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
spedspedsped

#1031541335 Japan CrossPlatform

Dhalsim

Dhalsim

MR 1908

Master

ぼちょむきん

#1362586833 Japan CrossPlatform

Sagat

Sagat

MR 1676

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

spedspedsped vs Sagat

No recorded games into Sagat.

ぼちょむきん vs Dhalsim

No recorded games into Dhalsim.

Selected character all recorded games on the chosen character

Dhalsim Sagat
MR 1908 Current rating MR 1676
0 Games 30
0–0 Record 12–18
Win rate 40%
Current streak 2L
Clutch (deciders) 41%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

spedspedsped ぼちょむきん
27% Drive Rush (cancel) 38%
10% Drive Rush (parry) 4%
17% Overdrive arts 15%
3% Drive Impact 6%
18% Drive Guard 6%
4% Drive Reversal 4%
21% Other 27%

Super gauge spend share of SA meter spent by level

46% Super Art I 33%
17% Super Art II 24%
28% Super Art III 23%
9% Critical Art 19%

Offense (avg per battle)

0.4 Drive Impacts 0.6
2.6 Drive Parries 0.7
0.6 Drive Reversals 0.5
0.7 Perfect Parries 0.3
0.4 Punish counters 0.4
2 Throws 2
0.4 Throw techs 0.8
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
2.5 Throws taken 2.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.3 Cornering opponent (s) 6.4
14.2 Time cornered (s) 11.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.