SLiVEX vs Dr Brofessor
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1538581812
#1031793334
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SLiVEX vs Terry
37% 3–5 over 8 games
Dr Brofessor vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Terry | |
|---|---|---|
| MR 1537 | Current rating | MR 1486 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 2W | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SLiVEX | Dr Brofessor | |
|---|---|---|
| 13% | Drive Rush (cancel) | 10% |
| 1% | Drive Rush (parry) | 11% |
| 47% | Overdrive arts | 19% |
| 7% | Drive Impact | 10% |
| 7% | Drive Guard | 19% |
| 0% | Drive Reversal | 2% |
| 26% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 5% | Super Art I | 16% |
|---|---|---|
| 5% | Super Art II | 7% |
| 54% | Super Art III | 58% |
| 35% | Critical Art | 18% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 1.3 |
|---|---|---|
| 1.6 | Drive Parries | 3.2 |
| 0 | Drive Reversals | 0.3 |
| 0.4 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 1 |
| 0.9 | Throws | 2.7 |
| 0.1 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.5 | Punish counters taken | 0.5 |
| 1.4 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 7.8 |
|---|---|---|
| 7.5 | Time cornered (s) | 7.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master