Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

辺境の一般人 vs はねたです

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
辺境の一般人

#1034219686 Japan Steam

Jamie

Jamie

MR 1508

Master

はねたです

#1094721358 Japan Steam

Unranked

Master

Edmond Honda

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

はねたです vs Jamie

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Jamie はねたです
MR 1508 Current rating Unranked
100 Games 0
51–49 Record 0–0
51% Win rate
5L Current streak
60% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

辺境の一般人 はねたです
43% Drive Rush (cancel) 10%
4% Drive Rush (parry) 6%
10% Overdrive arts 31%
2% Drive Impact 4%
8% Drive Guard 12%
0% Drive Reversal 8%
33% Other 28%

Super gauge spend share of SA meter spent by level

25% Super Art I 60%
10% Super Art II 13%
51% Super Art III 22%
13% Critical Art 5%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.4 Drive Parries 1.1
0 Drive Reversals 0.9
0.3 Perfect Parries 0.4
0.2 Punish counters 0.2
2.3 Throws 2.6
0.6 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.2
3.4 Throws taken 2.6
0 Burnouts suffered 0.1

Positioning (avg per battle)

12.5 Cornering opponent (s) 5.6
9.4 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.