Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

hotate vs 橘 犬千代

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
hotate

#1034406195 Japan Steam

Ed

Ed

MR 1506

Master

橘 犬千代

#1384890432 Japan Steam

Ingrid

Ingrid

MR 1376

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

hotate vs Ingrid

60% 14–9 over 23 games

橘 犬千代 vs Ed

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

Ed Ingrid
MR 1506 Current rating MR 1376
100 Games 100
51–49 Record 51–49
51% Win rate 51%
3W Current streak 6L
52% Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

hotate 橘 犬千代
15% Drive Rush (cancel) 3%
7% Drive Rush (parry) 9%
25% Overdrive arts 42%
6% Drive Impact 3%
17% Drive Guard 15%
4% Drive Reversal 4%
26% Other 24%

Super gauge spend share of SA meter spent by level

23% Super Art I 17%
28% Super Art II 50%
25% Super Art III 17%
25% Critical Art 17%

Offense (avg per battle)

0.9 Drive Impacts 0.3
3.4 Drive Parries 2.1
0.5 Drive Reversals 0.5
0.8 Perfect Parries 0.3
0.7 Punish counters 0.2
2.3 Throws 3.2
0.4 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.6 Throws taken 1.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 8.7
10.4 Time cornered (s) 11.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.