Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

mamero vs H-I-J-I_5678

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
mamero

#1034631000 Other CrossPlatform

Zangief

Zangief

MR 1387

Master

H-I-J-I_5678

#1712377096 Japan CrossPlatform

Ryu

Ryu

MR 1153

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

mamero vs Ryu

57% 4–3 over 7 games

H-I-J-I_5678 vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Ryu
MR 1387 Current rating MR 1153
36 Games 0
18–18 Record 0–0
50% Win rate
1W Current streak
64% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

mamero H-I-J-I_5678
50% Drive Rush (cancel) 19%
3% Drive Rush (parry) 1%
7% Overdrive arts 38%
6% Drive Impact 3%
7% Drive Guard 9%
2% Drive Reversal 1%
26% Other 28%

Super gauge spend share of SA meter spent by level

10% Super Art I 67%
17% Super Art II 0%
48% Super Art III 23%
25% Critical Art 10%

Offense (avg per battle)

0.5 Drive Impacts 0.3
1.2 Drive Parries 2.9
0.3 Drive Reversals 0.1
0.3 Perfect Parries 0.5
0.4 Punish counters 0.2
2.4 Throws 1
0.3 Throw techs 1.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.4 Punish counters taken 0.3
2.1 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

6.9 Cornering opponent (s) 4.3
9.5 Time cornered (s) 10.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.