Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Jacob vs Cano

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Jacob

#1034780891 United States CrossPlatform

Alex

Alex

MR 1334

Master

Cano

#1735787318 Other Steam

Alex

Alex

MR 2001

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Jacob vs Alex

33% 5–10 over 15 games

Cano vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Alex
MR 1334 Current rating MR 2001
47 Games 0
19–28 Record 0–0
40% Win rate
2W Current streak
47% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Jacob Cano
20% Drive Rush (cancel) 34%
5% Drive Rush (parry) 8%
30% Overdrive arts 11%
10% Drive Impact 2%
10% Drive Guard 13%
5% Drive Reversal 4%
20% Other 28%

Super gauge spend share of SA meter spent by level

40% Super Art I 45%
36% Super Art II 29%
17% Super Art III 18%
7% Critical Art 8%

Offense (avg per battle)

1 Drive Impacts 0.3
1.2 Drive Parries 1.5
0.7 Drive Reversals 0.5
0.4 Perfect Parries 0.5
0.6 Punish counters 0.1
2.1 Throws 2.2
0.5 Throw techs 0.8
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.8 Drive Impacts taken 0.3
0.5 Punish counters taken 0.2
2.3 Throws taken 2.8
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

7.1 Cornering opponent (s) 8.9
10.2 Time cornered (s) 10.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.