Jacob vs Cheddar Bob
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1034780891
#1910267621
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Jacob vs Ingrid
50% 6–6 over 12 games
Cheddar Bob vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Ingrid | |
|---|---|---|
| MR 1334 | Current rating | MR 1632 |
| 47 | Games | 0 |
| 19–28 | Record | 0–0 |
| 40% | Win rate | — |
| 2W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Jacob | Cheddar Bob | |
|---|---|---|
| 20% | Drive Rush (cancel) | 37% |
| 5% | Drive Rush (parry) | 3% |
| 30% | Overdrive arts | 25% |
| 10% | Drive Impact | 1% |
| 10% | Drive Guard | 11% |
| 5% | Drive Reversal | 2% |
| 20% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 49% |
|---|---|---|
| 36% | Super Art II | 15% |
| 17% | Super Art III | 26% |
| 7% | Critical Art | 10% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.1 |
|---|---|---|
| 1.2 | Drive Parries | 2.2 |
| 0.7 | Drive Reversals | 0.2 |
| 0.4 | Perfect Parries | 0.3 |
| 0.6 | Punish counters | 0.1 |
| 2.1 | Throws | 1.9 |
| 0.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.8 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.5 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 1.7 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.1 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 10.2 | Time cornered (s) | 9.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master