Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

週8で丸亀製麺 vs SASANCHU

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
週8で丸亀製麺

#1034818192 Other Steam

Juri

Juri

MR 1578

Master

SASANCHU

#1255867566 Japan Steam

Juri

Juri

MR 1743

Master

Juri

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

週8で丸亀製麺 vs Juri

No recorded games into Juri.

SASANCHU vs Juri

33% 1–2 over 3 games

Selected character all recorded games on the chosen character

Juri Juri
MR 1578 Current rating MR 1743
100 Games 62
53–47 Record 27–35
53% Win rate 43%
1W Current streak 2L
60% Clutch (deciders) 60%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

週8で丸亀製麺 SASANCHU
28% Drive Rush (cancel) 38%
10% Drive Rush (parry) 4%
27% Overdrive arts 18%
1% Drive Impact 3%
14% Drive Guard 12%
0% Drive Reversal 0%
20% Other 24%

Super gauge spend share of SA meter spent by level

38% Super Art I 34%
1% Super Art II 1%
51% Super Art III 48%
10% Critical Art 16%

Offense (avg per battle)

0.2 Drive Impacts 0.3
1.6 Drive Parries 3.2
0 Drive Reversals 0
0.2 Perfect Parries 0.7
0.1 Punish counters 0.2
2.8 Throws 2.3
0.5 Throw techs 0.8
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.2
2.6 Throws taken 3
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

11.2 Cornering opponent (s) 9.3
10.4 Time cornered (s) 12.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.