週8で丸亀製麺 vs かたさま
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Juri
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
週8で丸亀製麺 vs Chun-Li
No recorded games into Chun-Li.
かたさま vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Chun-Li | |
|---|---|---|
| MR 1578 | Current rating | MR 1622 |
| 100 | Games | 0 |
| 53–47 | Record | 0–0 |
| 53% | Win rate | — |
| 1W | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 週8で丸亀製麺 | かたさま | |
|---|---|---|
| 28% | Drive Rush (cancel) | 26% |
| 10% | Drive Rush (parry) | 8% |
| 27% | Overdrive arts | 22% |
| 1% | Drive Impact | 2% |
| 14% | Drive Guard | 12% |
| 0% | Drive Reversal | 2% |
| 20% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 21% |
|---|---|---|
| 1% | Super Art II | 45% |
| 51% | Super Art III | 23% |
| 10% | Critical Art | 10% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.3 |
|---|---|---|
| 1.6 | Drive Parries | 1.1 |
| 0 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.2 |
| 2.8 | Throws | 2.4 |
| 0.5 | Throw techs | 0.9 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.6 | Throws taken | 2.8 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.2 | Cornering opponent (s) | 8.8 |
|---|---|---|
| 10.4 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master