Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

hojicha vs バイナラじゃ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
hojicha

#1173738928 Japan CrossPlatform

Cammy

Cammy

MR 1621

Master

バイナラじゃ

#1035062334 Japan CrossPlatform

Akuma

Akuma

MR 1530

Master

Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

hojicha vs Akuma

83% 5–1 over 6 games

バイナラじゃ vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy Akuma
MR 1621 Current rating MR 1530
100 Games 92
51–49 Record 52–40
51% Win rate 56%
1W Current streak 3L
50% Clutch (deciders) 40%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

hojicha バイナラじゃ
59% Drive Rush (cancel) 28%
1% Drive Rush (parry) 10%
11% Overdrive arts 17%
1% Drive Impact 2%
9% Drive Guard 14%
0% Drive Reversal 5%
20% Other 23%

Super gauge spend share of SA meter spent by level

65% Super Art I 36%
10% Super Art II 19%
19% Super Art III 33%
5% Critical Art 12%

Offense (avg per battle)

0.1 Drive Impacts 0.3
2.3 Drive Parries 1.3
0 Drive Reversals 0.7
0.5 Perfect Parries 0.4
0.1 Punish counters 0.2
1 Throws 2.2
0.2 Throw techs 0.9
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
2.2 Throws taken 2.1
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

15 Cornering opponent (s) 11.5
13.7 Time cornered (s) 8.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.