Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

爽~死了 vs master3333

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
爽~死了

#1339970507 China Steam

Zangief

Zangief

LP 19088

Diamond 1

master3333

#1035238694 China Steam

M. Bison

M. Bison

LP 13744

Platinum 1

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

爽~死了 vs M. Bison

25% 1–3 over 4 games

master3333 vs Zangief

50% 6–6 over 12 games

Selected character all recorded games on the chosen character

Zangief M. Bison
LP 19088 Current rating LP 13744
100 Games 98
47–53 Record 48–50
47% Win rate 48%
1W Current streak 2W
46% Clutch (deciders) 44%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

爽~死了 master3333
0% Drive Rush (cancel) 0%
7% Drive Rush (parry) 0%
12% Overdrive arts 52%
28% Drive Impact 8%
7% Drive Guard 1%
1% Drive Reversal 0%
45% Other 38%

Super gauge spend share of SA meter spent by level

4% Super Art I 0%
3% Super Art II 25%
67% Super Art III 64%
26% Critical Art 11%

Offense (avg per battle)

1.6 Drive Impacts 0.4
0.1 Drive Parries 0
0.1 Drive Reversals 0
0 Perfect Parries 0
0.9 Punish counters 0.2
3.1 Throws 1.4
0.1 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

1.2 Drive Impacts taken 0.8
1.1 Punish counters taken 0.5
3.2 Throws taken 2.8
0 Burnouts suffered 0

Positioning (avg per battle)

2.9 Cornering opponent (s) 9.2
7.8 Time cornered (s) 6.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.