MeMENT0_m0r1 vs chi_a
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1036336061
#1407230156
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
MeMENT0_m0r1 vs Ingrid
No recorded games into Ingrid.
chi_a vs Akuma
0% 0–4 over 4 games
Selected character all recorded games on the chosen character
| Akuma | Ingrid | |
|---|---|---|
| MR 1309 | Current rating | LP 18920 |
| 0 | Games | 100 |
| 0–0 | Record | 32–68 |
| — | Win rate | 32% |
| — | Current streak | 5L |
| — | Clutch (deciders) | 37% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| MeMENT0_m0r1 | chi_a | |
|---|---|---|
| 26% | Drive Rush (cancel) | 0% |
| 5% | Drive Rush (parry) | 4% |
| 30% | Overdrive arts | 49% |
| 3% | Drive Impact | 6% |
| 8% | Drive Guard | 5% |
| 1% | Drive Reversal | 0% |
| 27% | Other | 36% |
Super gauge spend share of SA meter spent by level
| 45% | Super Art I | 33% |
|---|---|---|
| 18% | Super Art II | 17% |
| 13% | Super Art III | 17% |
| 24% | Critical Art | 33% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.1 | Drive Parries | 0.1 |
| 0.2 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.2 | Punish counters | 0.4 |
| 1.6 | Throws | 3.5 |
| 0.8 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.7 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.3 | Cornering opponent (s) | 3 |
|---|---|---|
| 8.4 | Time cornered (s) | 15.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Platinum 5