Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

伪君子之手柄会断连之墨将真不行 vs Patrick Matrix

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Alex

Alex

MR 1443

Master

Patrick Matrix

#1180157115 Japan Steam

Akuma

Akuma

MR 1562

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

伪君子之手柄会断连之墨将真不行 vs Akuma

56% 9–7 over 16 games

Patrick Matrix vs Alex

14% 1–6 over 7 games

Selected character all recorded games on the chosen character

Alex Akuma
MR 1443 Current rating MR 1562
88 Games 5
48–40 Record 4–1
54% Win rate 80%
4W Current streak 1W
48% Clutch (deciders) 66%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

伪君子之手柄会断连之墨将真不行 Patrick Matrix
30% Drive Rush (cancel) 27%
5% Drive Rush (parry) 9%
16% Overdrive arts 9%
4% Drive Impact 5%
10% Drive Guard 16%
5% Drive Reversal 10%
29% Other 24%

Super gauge spend share of SA meter spent by level

32% Super Art I 45%
42% Super Art II 31%
17% Super Art III 18%
9% Critical Art 7%

Offense (avg per battle)

0.3 Drive Impacts 0.5
1.1 Drive Parries 1.8
0.5 Drive Reversals 1.3
0.4 Perfect Parries 0.5
0.2 Punish counters 0.3
1.8 Throws 3.1
0.5 Throw techs 0.6
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
2 Throws taken 2.3
0 Burnouts suffered 0.1

Positioning (avg per battle)

4.8 Cornering opponent (s) 10.8
8.5 Time cornered (s) 6.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.