とうんゆ vs Motwu237
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
とうんゆ vs Alex
100% 2–0 over 2 games
Motwu237 vs Marisa
No recorded games into Marisa.
Selected character all recorded games on the chosen character
| Marisa | Alex | |
|---|---|---|
| MR 1762 | Current rating | MR 1637 |
| 89 | Games | 0 |
| 50–39 | Record | 0–0 |
| 56% | Win rate | — |
| 3W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| とうんゆ | Motwu237 | |
|---|---|---|
| 36% | Drive Rush (cancel) | 18% |
| 9% | Drive Rush (parry) | 11% |
| 13% | Overdrive arts | 18% |
| 2% | Drive Impact | 3% |
| 14% | Drive Guard | 18% |
| 6% | Drive Reversal | 5% |
| 20% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 54% | Super Art I | 63% |
|---|---|---|
| 6% | Super Art II | 17% |
| 31% | Super Art III | 17% |
| 9% | Critical Art | 4% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.2 |
|---|---|---|
| 1.6 | Drive Parries | 1.7 |
| 0.8 | Drive Reversals | 0.6 |
| 0.4 | Perfect Parries | 0.5 |
| 0.1 | Punish counters | 0.1 |
| 2.5 | Throws | 2.1 |
| 0.2 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.8 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 7.2 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master