Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

とうんゆ vs 井の中の蛙満喫中

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
とうんゆ

#1037368987 Japan Steam

Marisa

Marisa

MR 1762

Master

井の中の蛙満喫中

#2022546438 Japan Steam

Ken

Ken

MR 1506

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

とうんゆ vs Ken

No recorded games into Ken.

井の中の蛙満喫中 vs Marisa

No recorded games into Marisa.

Selected character all recorded games on the chosen character

Marisa Ken
MR 1762 Current rating MR 1506
89 Games 0
50–39 Record 0–0
56% Win rate
3W Current streak
55% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

とうんゆ 井の中の蛙満喫中
36% Drive Rush (cancel) 26%
9% Drive Rush (parry) 7%
13% Overdrive arts 24%
2% Drive Impact 1%
14% Drive Guard 16%
6% Drive Reversal 1%
20% Other 25%

Super gauge spend share of SA meter spent by level

54% Super Art I 22%
6% Super Art II 14%
31% Super Art III 49%
9% Critical Art 15%

Offense (avg per battle)

0.1 Drive Impacts 0.2
1.6 Drive Parries 3.2
0.8 Drive Reversals 0.1
0.4 Perfect Parries 0.6
0.1 Punish counters 0.1
2.5 Throws 2.3
0.2 Throw techs 0.4
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
1.8 Throws taken 2.2
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.8 Cornering opponent (s) 9.4
7.2 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.