Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Fuuki vs brnzin

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Fuuki

#1424694761 Brazil CrossPlatform

Cammy

Cammy

LP 13358

Platinum 1

brnzin

#1037421697 Brazil Steam

Juri

Juri

LP 16379

Platinum 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Fuuki vs Juri

0% 0–2 over 2 games

brnzin vs Cammy

72% 8–3 over 11 games

Selected character all recorded games on the chosen character

Cammy Juri
LP 13358 Current rating LP 16379
87 Games 74
44–43 Record 54–20
50% Win rate 72%
3W Current streak 2W
41% Clutch (deciders) 70%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Fuuki brnzin
0% Drive Rush (cancel) 10%
2% Drive Rush (parry) 13%
40% Overdrive arts 12%
13% Drive Impact 17%
3% Drive Guard 17%
0% Drive Reversal 0%
41% Other 31%

Super gauge spend share of SA meter spent by level

53% Super Art I 15%
1% Super Art II 3%
35% Super Art III 61%
11% Critical Art 21%

Offense (avg per battle)

0.9 Drive Impacts 1.7
0.2 Drive Parries 1
0 Drive Reversals 0.1
0 Perfect Parries 0.1
0.5 Punish counters 1.2
3.4 Throws 2.5
0.3 Throw techs 0.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.8 Drive Impacts taken 1.1
0.5 Punish counters taken 0.8
2.8 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.5 Cornering opponent (s) 8.8
5 Time cornered (s) 5.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.