Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

miku vs ビタミンZ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
miku

#1042227857 Japan Steam

Luke

Luke

MR 1525

Master

ビタミンZ

#2077638185 Japan Steam

Zangief

Zangief

MR 1460

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

miku vs Zangief

No recorded games into Zangief.

ビタミンZ vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Zangief
MR 1525 Current rating MR 1460
100 Games 0
53–47 Record 0–0
53% Win rate
1L Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

miku ビタミンZ
45% Drive Rush (cancel) 24%
5% Drive Rush (parry) 6%
12% Overdrive arts 18%
7% Drive Impact 3%
10% Drive Guard 12%
3% Drive Reversal 2%
19% Other 35%

Super gauge spend share of SA meter spent by level

33% Super Art I 13%
14% Super Art II 57%
43% Super Art III 19%
10% Critical Art 11%

Offense (avg per battle)

0.6 Drive Impacts 0.2
1.6 Drive Parries 1.7
0.4 Drive Reversals 0.2
0.4 Perfect Parries 0.6
0.5 Punish counters 0.1
1 Throws 2.2
0 Throw techs 1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.4 Punish counters taken 0.2
1.8 Throws taken 3.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.4 Cornering opponent (s) 4.2
11.4 Time cornered (s) 11.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.