Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

p1geon_0o7 vs DAM-B

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
p1geon_0o7

#1296648288 Other Steam

C. Viper

C. Viper

MR 1557

Master

DAM-B

#1044988099 South Korea Steam

Zangief

Zangief

MR 1607

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

p1geon_0o7 vs Zangief

100% 2–0 over 2 games

DAM-B vs C. Viper

No recorded games into C. Viper.

Selected character all recorded games on the chosen character

C. Viper Zangief
MR 1557 Current rating MR 1607
100 Games 0
48–52 Record 0–0
48% Win rate
2W Current streak
43% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

p1geon_0o7 DAM-B
12% Drive Rush (cancel) 26%
5% Drive Rush (parry) 7%
10% Overdrive arts 12%
4% Drive Impact 5%
13% Drive Guard 14%
11% Drive Reversal 8%
46% Other 29%

Super gauge spend share of SA meter spent by level

53% Super Art I 7%
14% Super Art II 50%
24% Super Art III 21%
9% Critical Art 22%

Offense (avg per battle)

0.2 Drive Impacts 0.5
1.3 Drive Parries 1.8
0.8 Drive Reversals 0.9
0.3 Perfect Parries 0.7
0.1 Punish counters 0.3
1.7 Throws 1.6
0.5 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.6
0.1 Punish counters taken 0.4
2.4 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.4 Cornering opponent (s) 5.6
8.9 Time cornered (s) 12.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.