Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

king vs 歩くデコイ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
king

#1045118176 Japan Steam

Akuma

Akuma

MR 1272

Master

歩くデコイ

#1343095719 Japan Steam

Luke

Luke

MR 1668

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

king vs Luke

50% 2–2 over 4 games

歩くデコイ vs Akuma

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

Akuma Luke
MR 1272 Current rating MR 1668
66 Games 18
24–42 Record 7–11
36% Win rate 38%
6L Current streak 1W
37% Clutch (deciders) 71%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

king 歩くデコイ
30% Drive Rush (cancel) 36%
10% Drive Rush (parry) 7%
16% Overdrive arts 14%
3% Drive Impact 3%
15% Drive Guard 14%
2% Drive Reversal 4%
24% Other 22%

Super gauge spend share of SA meter spent by level

25% Super Art I 19%
33% Super Art II 29%
22% Super Art III 36%
20% Critical Art 17%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.9 Drive Parries 2.3
0.2 Drive Reversals 0.4
0.3 Perfect Parries 0.3
0.2 Punish counters 0.2
2.2 Throws 2.3
0.3 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.2 Punish counters taken 0.2
1.8 Throws taken 2
0.1 Burnouts suffered 0

Positioning (avg per battle)

11.4 Cornering opponent (s) 11.1
8.1 Time cornered (s) 6.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.