Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ちなつ。 vs yorukun

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ちなつ。

#1046270949 Japan Steam

Luke

Luke

MR 1544

Master

yorukun

#2921362430 Japan Steam

Ryu

Ryu

MR 1515

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ちなつ。 vs Ryu

No recorded games into Ryu.

yorukun vs Luke

42% 3–4 over 7 games

Selected character all recorded games on the chosen character

Luke Ryu
MR 1544 Current rating MR 1515
0 Games 80
0–0 Record 37–43
Win rate 46%
Current streak 2L
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ちなつ。 yorukun
37% Drive Rush (cancel) 36%
7% Drive Rush (parry) 6%
16% Overdrive arts 20%
3% Drive Impact 3%
13% Drive Guard 14%
3% Drive Reversal 0%
21% Other 20%

Super gauge spend share of SA meter spent by level

24% Super Art I 61%
4% Super Art II 17%
55% Super Art III 16%
16% Critical Art 5%

Offense (avg per battle)

0.3 Drive Impacts 0.2
2.2 Drive Parries 3.5
0.5 Drive Reversals 0
0.7 Perfect Parries 0.4
0.2 Punish counters 0.1
2.8 Throws 3.7
0.1 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
1.5 Throws taken 1.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.5 Cornering opponent (s) 12.1
10 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.