Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Sakurajima Mai vs eru‎

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sakurajima Mai

#1050395623 China Steam

Ed

Ed

MR 1746

Master

eru‎

#1431741071 Indonesia Steam

Chun-Li

Chun-Li

MR 1913

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Sakurajima Mai vs Chun-Li

No recorded games into Chun-Li.

eru‎ vs Ed

50% 2–2 over 4 games

Selected character all recorded games on the chosen character

Ed Chun-Li
MR 1746 Current rating MR 1913
100 Games 57
56–44 Record 41–16
56% Win rate 71%
4W Current streak 2W
54% Clutch (deciders) 80%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Sakurajima Mai eru‎
20% Drive Rush (cancel) 22%
10% Drive Rush (parry) 10%
18% Overdrive arts 19%
2% Drive Impact 2%
19% Drive Guard 18%
0% Drive Reversal 1%
30% Other 27%

Super gauge spend share of SA meter spent by level

16% Super Art I 31%
55% Super Art II 44%
23% Super Art III 19%
7% Critical Art 6%

Offense (avg per battle)

0.3 Drive Impacts 0.3
2.3 Drive Parries 2.8
0.1 Drive Reversals 0.2
1.1 Perfect Parries 0.8
0.2 Punish counters 0.2
3.1 Throws 2.4
0.5 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.2
0.2 Punish counters taken 0.1
2.7 Throws taken 2.2
0 Burnouts suffered 0.1

Positioning (avg per battle)

11.2 Cornering opponent (s) 9
9.7 Time cornered (s) 9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.