Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Rose vs Chesta

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Rose

#1052022125 United States Steam

Ed

Ed

MR 1705

Master

Chesta

#1255033771 Canada CrossPlatform

Akuma

Akuma

LP 23803

Diamond 5

Akuma

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Rose vs Akuma

72% 8–3 over 11 games

Chesta vs Ed

28% 2–5 over 7 games

Selected character all recorded games on the chosen character

Ed Akuma
MR 1705 Current rating LP 23803
24 Games 100
14–10 Record 34–66
58% Win rate 34%
1L Current streak 4L
57% Clutch (deciders) 36%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Rose Chesta
28% Drive Rush (cancel) 15%
5% Drive Rush (parry) 7%
17% Overdrive arts 33%
3% Drive Impact 6%
19% Drive Guard 8%
3% Drive Reversal 0%
26% Other 31%

Super gauge spend share of SA meter spent by level

22% Super Art I 19%
33% Super Art II 28%
31% Super Art III 21%
14% Critical Art 32%

Offense (avg per battle)

0.4 Drive Impacts 0.7
5 Drive Parries 0.2
0.4 Drive Reversals 0
1.4 Perfect Parries 0
0.2 Punish counters 0.4
2.9 Throws 2.8
0.5 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.4
1.9 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

11 Cornering opponent (s) 9.5
10.3 Time cornered (s) 8.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.