Selected character all recorded games on the chosen character
miyavi
テイザー
MR 1536
Current rating
MR 1475
0
Games
0
0–0
Record
0–0
—
Win rate
—
—
Current streak
—
—
Clutch (deciders)
—
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
miyavi
テイザー
37%
Drive Rush (cancel)
5%
6%
Drive Rush (parry)
13%
11%
Overdrive arts
27%
5%
Drive Impact
3%
9%
Drive Guard
14%
1%
Drive Reversal
1%
32%
Other
37%
Super gauge spend share of SA meter spent by level
11%
Super Art I
6%
21%
Super Art II
20%
36%
Super Art III
54%
32%
Critical Art
20%
Offense (avg per battle)
0.5
Drive Impacts
0.3
1
Drive Parries
0.3
0.1
Drive Reversals
0.1
0.2
Perfect Parries
0
0.4
Punish counters
0.2
1.6
Throws
2.2
0.6
Throw techs
0.5
0.1
Burnouts inflicted
0.1
Taken (avg per battle)
0.3
Drive Impacts taken
0.3
0.2
Punish counters taken
0.2
2
Throws taken
2.7
0.1
Burnouts suffered
0
Positioning (avg per battle)
13
Cornering opponent (s)
7.7
13.1
Time cornered (s)
9.6
Common opponents players both have faced, and how each did