Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

武者之心 vs 卧槽尼玛英格丽德怎么这么赖

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

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武者之心

#2656429741 China Steam

Akuma

Akuma

MR 1624

Master

Jamie

Jamie

MR 1548

Master

Jamie

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

武者之心 vs Jamie

No recorded games into Jamie.

卧槽尼玛英格丽德怎么这么赖 vs Akuma

50% 5–5 over 10 games

Selected character all recorded games on the chosen character

Akuma Jamie
MR 1624 Current rating MR 1548
0 Games 100
0–0 Record 53–47
Win rate 53%
Current streak 1L
Clutch (deciders) 56%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

武者之心 卧槽尼玛英格丽德怎么这么赖
19% Drive Rush (cancel) 36%
10% Drive Rush (parry) 7%
15% Overdrive arts 12%
3% Drive Impact 4%
19% Drive Guard 14%
0% Drive Reversal 0%
35% Other 27%

Super gauge spend share of SA meter spent by level

10% Super Art I 9%
35% Super Art II 11%
35% Super Art III 51%
21% Critical Art 29%

Offense (avg per battle)

0.3 Drive Impacts 0.4
3.3 Drive Parries 2.9
0 Drive Reversals 0
0.4 Perfect Parries 0.6
0.2 Punish counters 0.3
1.8 Throws 3.2
0.4 Throw techs 0.9
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.1
3.2 Throws taken 3.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5 Cornering opponent (s) 10.3
11.9 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.