Puma eats cake vs Wolfatlas
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Puma eats cake vs Manon
No recorded games into Manon.
Wolfatlas vs C. Viper
60% 14–9 over 23 games
Selected character all recorded games on the chosen character
| C. Viper | Manon | |
|---|---|---|
| MR 1580 | Current rating | MR 1710 |
| 0 | Games | 210 |
| 0–0 | Record | 111–99 |
| — | Win rate | 52% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Puma eats cake | Wolfatlas | |
|---|---|---|
| 2% | Drive Rush (cancel) | 36% |
| 13% | Drive Rush (parry) | 2% |
| 6% | Overdrive arts | 26% |
| 7% | Drive Impact | 1% |
| 19% | Drive Guard | 7% |
| 4% | Drive Reversal | 4% |
| 49% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 61% | Super Art I | 32% |
|---|---|---|
| 18% | Super Art II | 25% |
| 16% | Super Art III | 33% |
| 5% | Critical Art | 10% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.1 |
|---|---|---|
| 1 | Drive Parries | 1.3 |
| 0.3 | Drive Reversals | 0.6 |
| 0.2 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 2.8 | Throws | 2.1 |
| 0.3 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 6.1 |
|---|---|---|
| 10.1 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master