GarbageFootsies vs Bigs
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1057387203
#1696387853
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
GarbageFootsies vs Jamie
20% 1–4 over 5 games
Bigs vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | Jamie | |
|---|---|---|
| MR 1366 | Current rating | MR 1474 |
| 57 | Games | 0 |
| 23–34 | Record | 0–0 |
| 40% | Win rate | — |
| 5L | Current streak | — |
| 48% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GarbageFootsies | Bigs | |
|---|---|---|
| 24% | Drive Rush (cancel) | 39% |
| 8% | Drive Rush (parry) | 8% |
| 9% | Overdrive arts | 11% |
| 2% | Drive Impact | 3% |
| 17% | Drive Guard | 14% |
| 1% | Drive Reversal | 0% |
| 40% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 10% | Super Art I | 25% |
|---|---|---|
| 8% | Super Art II | 0% |
| 59% | Super Art III | 60% |
| 23% | Critical Art | 14% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.8 | Drive Parries | 2.3 |
| 0.1 | Drive Reversals | 0 |
| 0.9 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.2 |
| 2 | Throws | 2.9 |
| 0.7 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 14.9 |
|---|---|---|
| 12.8 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master