Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ちい君。。 vs 浮足断@VT

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ちい君。。

#1061036662 Japan Steam

A.K.I.

A.K.I.

MR 1578

Master

浮足断@VT

#4224502122 Japan Steam

A.K.I.

A.K.I.

MR 2107

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ちい君。。 vs A.K.I.

0% 0–2 over 2 games

浮足断@VT vs A.K.I.

60% 3–2 over 5 games

Selected character all recorded games on the chosen character

A.K.I. A.K.I.
MR 1578 Current rating MR 2107
4 Games 285
2–2 Record 151–134
50% Win rate 52%
2L Current streak 2W
100% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ちい君。。 浮足断@VT
28% Drive Rush (cancel) 9%
7% Drive Rush (parry) 14%
14% Overdrive arts 23%
2% Drive Impact 1%
13% Drive Guard 21%
5% Drive Reversal 7%
31% Other 25%

Super gauge spend share of SA meter spent by level

40% Super Art I 47%
32% Super Art II 9%
22% Super Art III 29%
7% Critical Art 14%

Offense (avg per battle)

0.2 Drive Impacts 0.1
1.8 Drive Parries 1.8
0.6 Drive Reversals 0.9
0.3 Perfect Parries 0.9
0.1 Punish counters 0.1
2.8 Throws 2.3
0.3 Throw techs 0.6
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.5 Throws taken 2.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

5.4 Cornering opponent (s) 9.3
16.6 Time cornered (s) 11.1

Common opponents players both have faced, and how each did

OpponentMain ちい君。。 浮足断@VT
てれててれ/Vtuber JP 2–0 100% 0–2 0%
XDGUA Chun-Li 0–1 0% 1–2 33%