Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

データフォルダ vs 유기농파이터

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
データフォルダ

#1061241347 Japan Steam

Zangief

Zangief

LP 20513

Diamond 2

유기농파이터

#1120672547 South Korea CrossPlatform

Ryu

Ryu

LP 22777

Diamond 4

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

データフォルダ vs Ryu

50% 8–8 over 16 games

유기농파이터 vs Zangief

25% 1–3 over 4 games

Selected character all recorded games on the chosen character

Zangief Ryu
LP 20513 Current rating LP 22777
70 Games 100
38–32 Record 56–44
54% Win rate 56%
1W Current streak 1W
56% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

データフォルダ 유기농파이터
9% Drive Rush (cancel) 40%
12% Drive Rush (parry) 2%
18% Overdrive arts 18%
13% Drive Impact 3%
16% Drive Guard 4%
1% Drive Reversal 7%
32% Other 27%

Super gauge spend share of SA meter spent by level

12% Super Art I 78%
0% Super Art II 0%
66% Super Art III 15%
22% Critical Art 7%

Offense (avg per battle)

0.9 Drive Impacts 0.4
1 Drive Parries 0.8
0.1 Drive Reversals 1
0.1 Perfect Parries 0.1
0.6 Punish counters 0.3
3.1 Throws 1.7
1 Throw techs 1.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.4 Punish counters taken 0.3
2.6 Throws taken 3.1
0 Burnouts suffered 0.2

Positioning (avg per battle)

6.6 Cornering opponent (s) 4.3
5.1 Time cornered (s) 11.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.